Yield & Luck
Ore is multiplicative. Luck is compressed. Forgemaster bonuses skip the squeeze. That is the whole personality of Yearn’s numbers.
One smash
A miner smash multiplies that by the miner’s own gold yield (stats × gear). Hardness is not in this product. Luck is not in this product.
Player yield
Missing boosts default to 1.0. Generation is 0 for your first Forgemaster (shown as Gen 1 in the UI), so Forge Lv 12 Gen 1 → base 12. After one succession, generation_count is 1 → Lv 12 is base 13.
Miner yield
Gospel does not bake player yield into the miner. The batcher applies player yield at payout time, so miners are not double-dipped.
If a miner has both a generic yield and a copperYield, copper’s base is the copper one (not both multiplied). Equipment yield still multiplies after.
Reagent bag
Every copy you have ever found (total_found, not current inventory) feeds a passive. Raw bonuses are summed, then log10-compressed so a thousand copies do not explode the game.
Types: luck, overall_yield, strength, speed, gold_yield, silver_yield, copper_yield. power is an alias of strength. yield is an alias of overall_yield.
| Raw bonus | Displayed multiplier |
|---|---|
| 0 | 1.000000 |
| +1.00 (100% raw) | 1.301030 |
| +10 | 1.414973 |
Typical passives are tiny on purpose: T1 often 1.0001 (0.01% per copy before the log), T4 often 1.0003, T5 around 1.0004–1.0005. You collect hundreds. The log keeps that a curve, not a cliff. Details: Reagents.
Guild formula
Jewelers, crew, Forgemaster, and apprentice sit in the pool. Blacksmiths do not. Assigned miners stop mining in the cavern.
The Forgemaster is in the /10 pool and added again at 100%. They contribute twice. That is intentional. Ore-specific yield on gear only adds (equipOreYield − 1) into the ore buckets.
Forgemaster direct uses attributes plus equipped rings (pickaxes cannot go on guild members). Moratorium is permanent salvage residue plus 1/10 of each retired Forgemaster’s (stat − 1).
Effective luck
Luck changes whether a reagent drops and, via √luck, tunnel chance. It never changes which reagent drops. Ceiling 15.0, floor 1.0.
Forge and moratorium bypass the log10 squeeze. Reagent bag and guild members do not. That is why a stacked Forgemaster still matters for drops after the bag has flattened.
Block / cluster drop roll
Miners find reagents at a quarter the rate. Clusters are twice as generous. The cap is 85% per smash. Phase 2 ignores luck on purpose so luck cannot bias you toward legendaries.
Vein drop roll
Union of gold+silver+copper lists. 3 rolls, max 5 drops per node.
Phase 2 weights: raw drop rate, ×5 if affinity, or prismatic T5 ×4 / T4 ×2. Gem veins want gem, ore veins metal_source, iron iron_source, salt salt, mineral mineral.
The Gospel
Server-side yield cache. Recalc about every 60s. Invalidation cooldown 20s (marks stale, skips an immediate rebuild). Inactive players evict after 10 minutes. The client looks this map up; it does not recompute.
Sync packet includes player copper/silver/gold/base, per-miner yields + speed/power/luck/damage, reagent boosts, and guild bonuses.