The bag

Reagents

Reagents drop while you mine. Copies you have ever found power a log-scaled bag. Copies you currently hold pay for rings, pickaxes, and transmutation. The live catalog is the in-game Reagent Browser — this page is the rules.

Tiers

TierTypical base dropTypical active (on a ring)Typical passive
0 Copper Coreuncraftable drop
1 Common~0.0012–0.002~1.0101.0001
2 Uncommon~0.001–0.0015~1.0131.0001
3 Rare~0.0005–0.0008~1.0181.0002
4 Epic~0.0002–0.0004~1.0251.0002–1.0003
5 Legendary~0.000001–0.000017~1.040–1.0501.0003–1.0005

Each reagent also has a source ore: copper, silver, gold, or any (eligible on every smash). Inventory = total_found − total_used.

Drops

Luck changes whether something drops. Weighted base_drop_rate decides which. Full formulas: Yield & Luck.

Find XP for the Forge (then × depth × room yield): T1 400, T2 800, T3 1,500, T4 4,000, T5 15,000.

Bag passives

multiplier = 1 + log10(1 + Σ((passive_boost_value − 1) × total_found))

Always on. Stacked by copies found, not copies held. Types: luck, overall_yield, strength, speed, gold_yield, silver_yield, copper_yield. A thousand percent of raw bonus compresses to about 1.415×. That is the point.

Transmutation

Jeweler tier must be ≥ the target. Many copies become one random reagent of the result pool, weighted by drop rate. Batch max 500.

JewelerConversionCostDice
2+Common → Uncommon100 : 1d20 chain
3+Uncommon → Rare50 : 1d20 chain
4+Rare → Epic25 : 1d20 chain
5Epic mix10 : 1advantage 2d20; any 20 guarantees legendary
5Legendary trade-in5 : 1same tier, new legendary

Tiers 1–3: base result is +1 tier. Natural 20 raises the result another tier; keep rolling until you fail or hit T5. Epic without a 20 draws from a mixed T4+T5 pool. XP per transmute by source tier: 50k / 100k / 200k / 500k / 1,000,000. No depth, no room yield.

Tags

Tags pick alloys and vein affinity. They do not change bag passives.

FamilyTags
Metalsiron_source, copper_source, tin_source, zinc_source, lead_source, nickel_source, aluminum_source, chromium_source, titanium_source, tungsten_source, silver_source, gold_source, indium_source, platinum_source, osmium_source, mercury_source, plus generic metal_source
Vein foodgem, salt, mineral, iron_source, metal_source
Craft extrasflux (magic chance + yield), salt, core
Ore gateore_copper / ore_silver / ore_gold / ore_any

What exists

Open the Reagent Browser in-game for names, colors, and your counts. Broadly:

Legendaries are rare on purpose. Transmutation and veins (especially prismatic and affinity tags) are how you actually see them.