Systems

Mining & Ore

Every smash pays base ore × yield. Hardness only makes the rock take longer. Luck never changes the ore amount.

Payout

What you actually earnpayout = round2(baseAmount × yieldMultiplier) player smash: yield = playerOreYield × roomYield miner smash: yield = playerOreYield × minerOreYield × roomYield

Rounding is BigNumber, two decimals, half-up. Yield is the long page. Room yield is a property of the cavern you are standing in (Origin = 1.0).

Flying bonus chunks are fireworks. The ore is queued separately; you are not double-paid for the animation.

Base ore

SourceGoldSilverCopper
Loose block111
Cluster node (that ore)222
Cluster last node202020
Prismatic node (all three)3510
Prismatic last node (all three)3050100
Vein node1–3 of the vein’s bonus ore, ×5 on the last node

Example: gold cluster last node in a 2.4× cavern, your gold yield is 15 → 20 × 15 × 2.4 = 720 gold.

HP

Effective HPHP = round(baseHP × hardness × roomYield)

Yes, room yield fattens HP as well as payout. Harder, richer caves take longer.

Loose blocks

OreBase HP
Gold150
Silver80
Copper40

Cluster nodes

OreNodeLast node (~×3)
Gold150450
Silver90270
Copper41123
Prismatic40400

Veins

Start from copper cluster 41, times the type multiplier, then hardness × yield. Iron is the tank. Salt is the snack. Full table on The World.

Hits

Players and miners both swing every 750 ms.

You

Player damagedamage = 40 × reagent.strength × guild.power

Movement speed (gather circle, walking) comes from Crew Boots, then reagent speed and guild speed:

Walk speedspeed = (10 + √bootsCrew × 8) × reagent.speed × (guild.speed)

Miners

Miner damageminerCombinedPower = 1 + (basePower − 1) + (equipPower − 1) inheritedPower = 1 + (reagent.strength − 1) + (guild.power − 1) damage = 10 + Σ baseDamageBonus + (2 × minerCombinedPower × inheritedPower)

Crit: if random() < critical × 10, damage ×2. A pickaxe with critical: 0.02 therefore crits 20% of the time. Carry cap is 1 + Σ carryCapacityBonus (iron’s signature +1).

Miner walk speed starts from yours, soft-caps above 80 (only 25% of the excess counts), then multiplies the miner’s gospel speed, with a floor of your speed + 20.

Conversion

Bank6 copper = 1 silver 4 silver = 1 gold ⇒ 24 copper = 1 gold

Click the copper or silver icon in the backpack. The server converts as many whole coins as you can afford. Gold does not convert back down.

Productivity used on the ledger:

(gold×24 + silver×6 + copper) / 1000 per minute