Mining & Ore
Every smash pays base ore × yield. Hardness only makes the rock take longer. Luck never changes the ore amount.
Payout
Rounding is BigNumber, two decimals, half-up. Yield is the long page. Room yield is a property of the cavern you are standing in (Origin = 1.0).
Flying bonus chunks are fireworks. The ore is queued separately; you are not double-paid for the animation.
Base ore
| Source | Gold | Silver | Copper |
|---|---|---|---|
| Loose block | 1 | 1 | 1 |
| Cluster node (that ore) | 2 | 2 | 2 |
| Cluster last node | 20 | 20 | 20 |
| Prismatic node (all three) | 3 | 5 | 10 |
| Prismatic last node (all three) | 30 | 50 | 100 |
| Vein node | 1–3 of the vein’s bonus ore, ×5 on the last node | ||
Example: gold cluster last node in a 2.4× cavern, your gold yield is 15 → 20 × 15 × 2.4 = 720 gold.
HP
Yes, room yield fattens HP as well as payout. Harder, richer caves take longer.
Loose blocks
| Ore | Base HP |
|---|---|
| Gold | 150 |
| Silver | 80 |
| Copper | 40 |
Cluster nodes
| Ore | Node | Last node (~×3) |
|---|---|---|
| Gold | 150 | 450 |
| Silver | 90 | 270 |
| Copper | 41 | 123 |
| Prismatic | 40 | 400 |
Veins
Start from copper cluster 41, times the type multiplier, then hardness × yield. Iron is the tank. Salt is the snack. Full table on The World.
Hits
Players and miners both swing every 750 ms.
You
Movement speed (gather circle, walking) comes from Crew Boots, then reagent speed and guild speed:
Miners
Crit: if random() < critical × 10, damage ×2. A pickaxe with critical: 0.02 therefore crits 20% of the time. Carry cap is 1 + Σ carryCapacityBonus (iron’s signature +1).
Miner walk speed starts from yours, soft-caps above 80 (only 25% of the excess counts), then multiplies the miner’s gospel speed, with a floor of your speed + 20.
Conversion
Click the copper or silver icon in the backpack. The server converts as many whole coins as you can afford. Gold does not convert back down.
Productivity used on the ledger: